The Gun Violence Archive (GVA) has for each event a list of characteristics. There are 92 distinct tags that are used. Many of these tags are either redundant or unnecessarily specific for the kinds of questions I am interested in investigating:
- What are the most frequent kinds of gun-related incidents?
- Where are they located and which demographic groups are affected by them?
The Gun Violence Archive (GVA) is a database of gun violence and gun crime in general aggregated from a diverse array of sources. The specific details of their methodology for tagging incidents is listed under their Methodology.
The data collected from Valve’s API contains a plethora of information about relationships between heroes, teams, and winrates. This data lends itself to the construction of graphs depicting the relationships. This has a twofold purpose:
- To assess the integrity of the collected data. If the graphs that come out don’t line up with the common strategic thinking about the heroes then additional stratification is necessary (most likely by game skill bracket).
- To explore the data set to see what hero combinations are popular along with showing which combinations work well and which don’t.
Dota 2 captain’s mode entails a drafting phase where a sequence of picks and bans are issued by the team captains. As of this writing, there have been 1,933,725,512 total matches of Dota 2 played, in all modes. It may be possible now with this body of data to build a machine learning algorithm for prediction and for drafting suggestions.
Node centrality can be tricky to measure if it is not assumed the whole graph structure is accessible. However, approximation techniques can be used (in particular, an approximation to maximal entropy random walks) to determine central nodes.
This is an archive of expository papers I have written. I have attempted to organize them by most relevant subject area.
This is the archive listing of all the old Mathematica projects hosted on the old website.
These are notes, originally written for a class I gave, about two line search methods for finding a minima in the deterministic context. I’m pretty happy about how the typesetting turned out, as it was my first foray into a “real” \(\TeX\) article.